![]() While this system does make for a more challenging level of gameplay, it doesn’t really enhance a player’s combat experience. Harder Level = More Enemies + Less Health To hell with bulletsponges, witless drones and unfair scenarios. Pop Quiz: What tried-and-true model of combat do we still see in AAA games? The devs over at Heart Machine know that gamers aren’t mindless, so there isn’t any handholding. Combat will hit hard and require a certain amount of strategy to succeed. Hyper Light Drifter uses innovative combat mechanics to create a combat experience that is both responsive and rewarding. This is for all you action fiends and strategy players. This also means that the game transcends language barriers – it’s playable regardless of nationality. Rather than giving you quests or dialogue via walls of text or long voiceovers, the game progresses through “storyboard-like sequences” that move the story forward without stopping to overload the player with new information. On the PS blog, Preston writes that he wanted to avoid factors that might slow down the game or break player immersion. But what about those of you who don’t want to get bogged down by a heavy plot? He must uncover the secrets of this world and learn about its dark past in order to find a cure for the mysterious disease that ails him.įor all you RPG players out there, Hyper Light Drifter is not just offering a great story – it’s offering a personalized one. The Drifter must travel to a ruined world. We do know, however, that players will control a character called “the Drifter". That is, there is a lot of room for individualized player experiences within a basic narrative framework. According to a PS blog guest post by Preston, the game’s storyline is not explicit. Heart Machine has been keeping most of the juicy details about Hyper Light Drifter under wraps. All the Story Elements, None of the Reading And yes, that applies to you hardcore players, too. In fact, it could become a favorite among indie and non-indie players alike: If you were thinking about passing on this indie title, it’s time to think again Alex Preston has promised a rewarding player experience for anyone who picks up the game. Hyper Light Drifter is going to do the same. ![]() With recent games like Five Nights at Freddy’s and Slender: The Arrival making a huge splash with gamers and lets-players alike, it’s downright wrong to say that indie titles can’t appeal to large audiences and “real” gamers. While it’s far more common to see indie developers experimenting with strange new ideas or mechanics, this doesn’t brand every indie title as niche material that only a small group of players can enjoy.Įxhibit A: Horror GamesThe recent outpouring of indie horror games shows that the independent gaming industry has something to offer larger audiences. There’s also the idea that indie games are always quirky or weird, and are not to be taken as seriously as bigger titles. Unfortunately, these assumptions often keep gamers from picking up indie titles at all.įor some players, there seems to be an association of the word “indie” with games that just aren’t quite good enough to entertain mass audiences. Because indie gaming is a niche, gamers often make certain assumptions about it – whether they have previously played indie titles or not. The Indie MythĪlthough indie games span all genres and platforms, they’re still a niche in the gaming industry. The result? A 2D action-RPG that not only exemplifies what independent developers can achieve, but also rivals the mechanics and player immersion of AAA titles. Alex Preston, the mind behind Heart Machine, worked tirelessly and meticulously to create a game that offers an enjoyable experience for every player. Indie fans have been drooling over this title for a while now, but casual and “hardcore” players alike should be putting Hyper Light Drifter on their wishlists. These early playable areas of the game have already been reviewed by Polygon, and will also be showcased at IndieCade 2014 next month. Today, developer Heart Machine opened a “preview build” of the game for backers who gave $25 or more to their Kickstarter campaign (or for those who buy the preview).
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